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Novus Orsa Ship Scale Chart by technokoopa
Novus Orsa Ship Scale Chart
This is an updated chart of the current ships of the Novus Orsa star cluster which now includes the new cruisers, dreadnoughts, and revised battleships. A "ruler" is placed below and on the left side where each box is 10 meters and each peak is 100 meters. The dreadnoughts are 3,500 meters long to give you all an idea of scale.
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Chimera-Class Battle Cruiser Missile ver by technokoopa
Chimera-Class Battle Cruiser Missile ver
In the advent of the Dominion Incursion and during the time of the Capital Ship Project, the Novus Orsa Republic looked into how to improve the weapons aboard its existing ships without relying solely on the graviton cannon and engine modules that were currently being fitted on the Dragoon Destroyers and Chimera Battle Cruisers without making them more expensive than those with the modules. While investigating the performance of the ships during the Dominion’s incursion into Republic space, it was found that the weapon that had the least effect on the Dominion ships were the missile launchers as the missiles were slower than the Dominion’s frigates (they didn’t need to be fast as they were designed to fight the slow junk heaps pirates were using). Realizing this fact the missiles were redesigned to be faster and more potent as well as have them in different sizes from those used on destroyers and frigates to those found on capital ships. This also eventually led to the design in-between, the heavy missile launcher, which can be fitted on cruisers and up. While the missile launchers found on existing ships can use the new missiles which were sold to the Republic, the Empire, and the Federation by Inodine Enterprises, the heavy missile launchers are currently only found on the Chimera Battle Cruisers for the moment, but cruisers and larger from the Empire and the Federation will be looking into adding them to their ships once the Republic has completed their field test of the launchers.

The missile variant of the Chimera is something to be feared by the other nations. It is a well-known fact that the shields found on ships by all four nations of the Novus Orsa star cluster is capable of redirecting energy weapons such as lasers and beam cannons unless disabled or destroyed, leading the nations to use projectile weapons such as railguns, artillery cannons, and of course missiles in order to deplete or disable the shields. While railguns and artillery cannons are effective, they primarily work against ships that are the same size as smaller ships are harder to hit. Missiles do not have such a problem as they use onboard guidance systems to track their targets until they hit (or they have reached their maximum flight distance). Missiles can do damage to both shields and hulls and a whole barrage of missiles swarming towards one target is both hard to avoid and a nightmare to an enemy vessel. A Chimera packed with only missile launchers is an even bigger nightmare. The ship is equipped with 20 cruise missiles launchers, 16 heavy missile launchers, and 57 light missile launchers and enough storage for the missiles to reload all of them 6 times over before needing to restock (60 cruise missiles, 768 heavy missiles, and 16,416 light missiles for those who were wondering). The Republic is planning to field about 20 such vessels equipped with missile launchers immediately after approval of the launchers.
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Thrasher-Class Battleship Refit by technokoopa
Thrasher-Class Battleship Refit

While the Camino Star Empire managed to keep their Myrmidon-class battleship be refitting it, the Vitam Federation however choose to do away with the current Thrasher model in place of a new one. The challenge of the Federation ship designers was to design a 900 meter long battleship that could contain enough ammo while keeping as many weapons as the original Thrasher had as well as include battleship-grade weapons. The ship also needed to possess a jump drive similar to what the Republic’s Wyvern-class battleship has. While many designs were submitted, most of which had the ship vertically oriented, only one design met the criteria the military leaders were looking for. The one that was picked was a 1000 meter long hull that was big, bulky, and slow, none of which normally suited the design aspects of previous Federation ships. However, what it lacked in speed it made up for in armor, cargo capacity, power supply, and most importantly ammo storage. Most Federation ships had 400mm thick armor which was thinner than most and made the ships rely heavy on their shields. In the case of the revised Thrasher, that armor was able to be increased to 1600mm, the same thickness found on the Myrmidon battleship. This allows the Thrasher to sustain continuous hits to the hull long after the shields have failed. The design also allowed for a secondary shield system should the primary fail, meaning that the Thrasher is the most heavily defended vessel in the entire star cluster rivaling the Improbus Dominion’s Hurricane-class ships. In terms of firepower, the ship was able to retain most of the small and medium scale artillery and auto cannons found on the original Thrasher, but also added to its arsenal were battleship-grade weapons. Unlike the Myrmidon which scaled down capital ship scale weapons to battleship scale, the Thrasher scaled up the artillery cannons and auto cannons (with the exception of the missile launchers that were scaled down) for a very good reason. The guns on the dreadnought were four barrels for both the artillery and auto cannons and the ship designers realized that fewer barrels are better in the long run in terms of ammo consumption. Therefore both the artillery cannons and the auto cannons are two barrels, reducing the ammo consumption in half. In terms of the number of battleship grade weapons, the ship possesses 8 double barrel artillery cannons, 8 dual auto cannons, and 4 quad missile launchers.

The new design was put through rigorous testing from durability to firing exercises, all of which the ship passed. The military leaders and the president were soon shown the vessel and what it could do and they could not be any prouder. They had a ship at their disposal that made the Federation a serious force to be reckoned with. Once the existing Thrasher hulls were recycled into the new hulls, the Federation made public the new battleship to the entire star cluster and a few analysts from the other nations are more than concerned as to what the Federation intends to do with such a ship.

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Myrmidon-Class Battleship Refit by technokoopa
Myrmidon-Class Battleship Refit

After the creation of the Thorax-class cruiser, the Imperial ship designers took a second look at the Myrmidon-class battleship they were trying to replace and realized that it would be a waste to scrub the entire design over some power supply issues. However, they realized that the number of existing weapons needed to be lowered as well as adding some larger weapons. Keeping with the same base central hull, they removed the heavy laser weapons deeming them unneeded and the primary cause of the power supply issues. The central heavy laser was replaced with cargo, capacitor, and additional living sections similar to the Hyperion dreadnought’s design. Indeed, the Hyperion was the primary reason for the redesign of the Myrmidon. The side sections were removed and modified with thicker stronger struts and an array of heavy weapons mounts on the side for up to eight battleship-grade weapons each. The weapons were based on the capital ship weapons and were scaled down for use with the battleship, including 4 dual railguns, 8 dual laser cannons, and 4 quad missile launchers. The one part of the design that many would deem “unsightly” was how far out the engine array is. In order to accommodate the additional cargo, ammo supply, and capacitor systems, the engines were moved out from the protection of the ship frame and extend outward by a certain distance that allowed it to be measured out to 900 meters, almost the size of the Republic’s Wyvern-class battleship. However, this “unsightly” extension serves a purpose: it houses the engines and the main power supply for the ship along with the warp drive and jump drive like the Wyvern. While at first glance it would appear an easy target, the engine array is far from it. It is just as armored and shielded as the rest of the ship and is very difficult to damage effectively.

After converting one of the Myrmidon hulls to the changes in question, the ship was tested in firing exercises among other tests. The capacitors were able to handle the output of the weapons and the ammo supply was sufficient for the ship to handle multiple engagements before resupply. The increased mass did make the ship slower in turns and speed, the tradeoff was deemed acceptable due to what the ship achieved in return. Presenting the refit and the results to the military leaders and the empress, they were impressed with the enhancements and while they did see the extended engine array just as “unsightly,” they believed that function overwrote form in this matter and approved of refitting the existing hulls and building new ones.

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Impaler-Class Cruiser by technokoopa
Impaler-Class Cruiser
 The Impaler-class cruiser came to be after the Vitam Federation realized a critical error in the development and deployment of the Thrasher-class dreadnought that was not foreseen when it was made. The flaw was not the power supply like what plagued the Camino Empire's Myrmidon-class battleship but rather it was the ammo supply of the ship. With so many weapons, the Federation believed that the Thrasher could win any engagement without worrying about the ammo running out. However, after multiple engagements, this problem began to arise. Soon the Thrasher had to resupply after every engagement more often than the frigates and the destroyers. After the Dominion incursion, the Federation military had enough of the Thrasher's issues and began retiring the ship after ordering the design team to try again. After hearing what the Empire was working on, the Federation chose to make a cruiser of their own.

The designers, trying to keep with the same design aspect as the other ships, used the destroyer design as a base, removed the destroyer's weapons and elongated the design to 390 meters. Instead of 20 quad artillery cannons, the cruiser only possesses 8 cannons with the same amount of ammo storage as the Thrasher. However, it was soon realized that the cannons as well as the ship cannot turn as fast as smaller guns or similar size ships. To make up for this, the autocannons found on the destroyers and frigates were slightly enlarged and were placed at key points on the ship to deal with faster targets. The ship retained a medium bore railgun at the front but it only has enough rounds for ten shots. The prototype during tests meet and exceeded expectations as well as met the criteria put forth by the military. The Impaler went into mass production not too long after as the designers received new instructions to design a battleship after hearing the Empire was doing the same.
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technokoopa
Trent Burch-Bowser
United States
Current Residence: Dallas
Operating Systems: Ubuntu Linux 14.04; Windows 7 Ultimate; Windows 8 and RT; Android 4.4
Shell of choice: GNOME/Unity (Linux), Windows Aero (Windows 7), Modern UI (Windows 8 and RT, Apex Launcher (Android tablet), HTC Sense 6 (Android phone)
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:iconcelyddon:
Celyddon Featured By Owner Mar 17, 2013  Hobbyist Artisan Crafter
Ooh! Hello fellow local cosplay person! :D
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:icontechnokoopa:
technokoopa Featured By Owner Mar 17, 2013
Hello to you as well.
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:iconxendlesspain:
xEndlessPain Featured By Owner Jan 19, 2012  Hobbyist Digital Artist
thank you very much for the watch
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:iconcramous:
Cramous Featured By Owner Jan 18, 2012  Hobbyist Digital Artist
:iconcrazycactuarplz:thanks for the watch:iconhappycactuarplz:
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:iconexiled-artist:
Exiled-Artist Featured By Owner Aug 28, 2011  Hobbyist Digital Artist
Dude, thanks for the watch!
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:icontechnokoopa:
technokoopa Featured By Owner Sep 8, 2011
No problem. You do some incredible work and congrats on the Hatsune picture.
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:iconartemisumi:
Artemisumi Featured By Owner Sep 23, 2010  Hobbyist Digital Artist
Thanks for the watch I really appreciate. :D
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:iconyayme:
yayme Featured By Owner Jul 30, 2010
sent
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:iconyayme:
yayme Featured By Owner Jul 25, 2010
thanks for the fav
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:iconashweez:
ashweez Featured By Owner Dec 2, 2009  Professional Interface Designer
thanks for the watch! much appreciated!

heeeey. wait a second. I know you XD You're The Master! lol
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